2008 is more or less over in the video game world. Anything new that gets released at this point can’t expect much attention. All the blockbusters have dropped in time for the holiday season; the final point of punctuation being the new Prince of Persia, which from what I read is great as a comfortable timewaster but if you enjoy any sort of a challenge you will hate it. Anyway, it feels like a good time to take a look back on what I played and of that group which I loved and which I didn’t.
As one quick note before we get going: I have an Xbox 360 I play every day and a Nintendo Wii that (like everyone else) I haven’t turned on in months.
Best 360 Retail Game: Gears of War 2
Best XBLA Game: Geometry Wars 2
Seizure inducing firework-esque visuals, pulsing electronic music, over the top frantic gameplay, but most of all ridiculously addicting. The win in this game is short rounds that always leave you thinking “but this is so easy…why did I fly into that guy? I can do better”.
Best Game for A Lesser Console: Little Big Planet
I have one friend with a PS3. From the day he got it I’ve made fun of him. Since that day I’ve told him to buy two games for it. First was the new Metal Gear Solid, not because I thought it was going to be good, because it was “the game that makes the PS3 worth owning” according to popular outcry. The other game was Little Big Planet. He bought it last weekend and brought his PS3 over to my apartment so we could give it a spin. I must say that it is a phenomenal game. It’s a silly, fun time that’s great for multiplayer locally and lends an unimaginable amount of creativity to the player. Oh, and I started to scratch the surface with the level editor last night (yes, he left it at my apartment, woo!) – unbelievable depth. Easily the best game I’ve played on PS3 or Wii in the past year.
BGFALC Runner-Up: Okami
Okami for Wii was a remake of the ps2 version. It’s the game they say the newest Legend of Zelda stole it’s gameplay elements from. Saddly, the best way I can describe it is by using Zelda as a reference. It’s like Legend of Zelda if Link was a Japaneese God embodied by a wolf instead of a little elvin boy. All your special abilities in the game are driven by god powers you control with the “celestial brush”. To control the brush you paint different sybols on the screen using the Wiimote and an onscreen stylus. This is how you solve puzzles; this is how you do combat. It’s an awesome mechanic perfect for Wii. The game has depth, story and is ridiculously long. Like any Zelda game as it progresses you learn new techniques that keep the puzzles and combat from getting old. It’s good…I guess it’s about as good as a Legend of Zelda game but amped up with god wolfs and 7-headed mountain-sized serpent beasts.
And that’s it.
p>c.
As one quick note before we get going: I have an Xbox 360 I play every day and a Nintendo Wii that (like everyone else) I haven’t turned on in months.
Best 360 Retail Game: Gears of War 2
What’s the best part of this game? Cover system? Brutal weaponry? Chunks of flesh and splattered blood? I think all of those things are great little bonuses but what makes the game really incredible is the way it’s redefined the shooter. Gears somehow slows the pace of the game while making it feel more frantic. It’s not a run and gun like halo or most other shooters. It forces you to execute flawlessly while taking your time and constantly reevaluating your position. It eliminates the all too common cycle of spawn > get as many kills as you can before you die > die > repeat. If you die in gears you’re out until the end of the round with the rest of the other poosies, and who want’s to be there?
B3RG Runner-Up: Dead Space
It’s easy to define what made Dead Space the kick ass game it is. One thing: atmosphere. First of all, they set you in the scariest place possible, the middle of outer space on a busted ship with no communication. You are completely and utterly alone. Then they get rid of the HUD, add a bunch of ambient noise, do an over the shoulder view, automated computer system that sounds like people whispering from a distance, flickering lights and insane doctors and religions…it was all about atmosphere and it was 100% success.
Best XBLA Game: Geometry Wars 2
Seizure inducing firework-esque visuals, pulsing electronic music, over the top frantic gameplay, but most of all ridiculously addicting. The win in this game is short rounds that always leave you thinking “but this is so easy…why did I fly into that guy? I can do better”.
BXG Runner-Up: Braid
Geo Wars’ antipode. This game encourages you to relax, take your time and think. Soothing music and art design by Claude Monet (not really) made this game an intelligent escape from the norm. The puzzles forced you to think, leave, come back and finally have one of the most satisfying eureka moments of any game I’ve played to date.
Most Disappointing 360 Retail Game: Battlefield: Bad Company
What can I say? I was game starved. I knew this wasn’t going to be that good. I had friend who swore by the old Battlefields though…I bought into the whole, “completely destructible environments alone will make this game awesome” bullshit. Multiplayer was fun for about 3 hours. Campaign was terrible. This game sucked.
Geo Wars’ antipode. This game encourages you to relax, take your time and think. Soothing music and art design by Claude Monet (not really) made this game an intelligent escape from the norm. The puzzles forced you to think, leave, come back and finally have one of the most satisfying eureka moments of any game I’ve played to date.
Most Disappointing 360 Retail Game: Battlefield: Bad Company
What can I say? I was game starved. I knew this wasn’t going to be that good. I had friend who swore by the old Battlefields though…I bought into the whole, “completely destructible environments alone will make this game awesome” bullshit. Multiplayer was fun for about 3 hours. Campaign was terrible. This game sucked.
Most Disappointing XBLA Game: Castle Crashers
Castle Crashers was super hyped. The gaming community watched the Behemoth Dev Blog like hawks for what seemed like years. Every time a new weapon or animal orb was announced we all exploded into cheers, “Woo! Yay for a…mace/fish/cleaver!”. When it released I was on the fence about snagging the beat’em-up. I thought, “This game will be awesome if I have friends who play it with me”. I spoke with a few friends who felt the same. So we all got the game. Turned out connectivity bugs had rendered it impossible to play over live and therefore no fun. Single player beat’em-ups become a chore after like 5 minutes. Woot for hype. Stupid Behemoth is still correcting the issues today and should have the patch out soon.Oo yay!
Castle Crashers was super hyped. The gaming community watched the Behemoth Dev Blog like hawks for what seemed like years. Every time a new weapon or animal orb was announced we all exploded into cheers, “Woo! Yay for a…mace/fish/cleaver!”. When it released I was on the fence about snagging the beat’em-up. I thought, “This game will be awesome if I have friends who play it with me”. I spoke with a few friends who felt the same. So we all got the game. Turned out connectivity bugs had rendered it impossible to play over live and therefore no fun. Single player beat’em-ups become a chore after like 5 minutes. Woot for hype. Stupid Behemoth is still correcting the issues today and should have the patch out soon.
Best Game for A Lesser Console: Little Big Planet
I have one friend with a PS3. From the day he got it I’ve made fun of him. Since that day I’ve told him to buy two games for it. First was the new Metal Gear Solid, not because I thought it was going to be good, because it was “the game that makes the PS3 worth owning” according to popular outcry. The other game was Little Big Planet. He bought it last weekend and brought his PS3 over to my apartment so we could give it a spin. I must say that it is a phenomenal game. It’s a silly, fun time that’s great for multiplayer locally and lends an unimaginable amount of creativity to the player. Oh, and I started to scratch the surface with the level editor last night (yes, he left it at my apartment, woo!) – unbelievable depth. Easily the best game I’ve played on PS3 or Wii in the past year.
BGFALC Runner-Up: Okami
Okami for Wii was a remake of the ps2 version. It’s the game they say the newest Legend of Zelda stole it’s gameplay elements from. Saddly, the best way I can describe it is by using Zelda as a reference. It’s like Legend of Zelda if Link was a Japaneese God embodied by a wolf instead of a little elvin boy. All your special abilities in the game are driven by god powers you control with the “celestial brush”. To control the brush you paint different sybols on the screen using the Wiimote and an onscreen stylus. This is how you solve puzzles; this is how you do combat. It’s an awesome mechanic perfect for Wii. The game has depth, story and is ridiculously long. Like any Zelda game as it progresses you learn new techniques that keep the puzzles and combat from getting old. It’s good…I guess it’s about as good as a Legend of Zelda game but amped up with god wolfs and 7-headed mountain-sized serpent beasts.
And that’s it.
p>c.